Search Results for: map c

Voralpenland v 1.0

Voralpenland-v-1.0-1 Voralpenland-v-1.0-3 Voralpenland-v-1.0-2

– Landscape and roads
– Traffic signs
– OGF farmers hof
– Water mod
– Woodworks
– Industrial plant plus sugar factory
– Placeable Heaps
– Grain warehouse
– New Silo
– Feed storage modpack
– Mixing station
– Windmills
– Ground textures,
– Water tarpaulin for a small pond
– Corn texture
– Sales points for grass, hay and straw

Author: Lader500

DOWNLOAD 306 MB

MV On the Baltic Sea v 1.0

On-the-Baltic-Sea-v-1.0-1 On-the-Baltic-Sea-v-1.0-2 On-the-Baltic-Sea-v-1.0-3

– The terrain on the map is as far removed
– In principle missing something feituning as the set of triggers or small field adjustments a few Stellen
– The map is built in the MV style
– It reflects the northwest Mecklenburg again and is right on the Baltic Sea
– There is a beautiful estate in bulk Walmstorf, a former old Lpg, a slowly decaying small farm and a new biogas plant on the map
– There is a large sea beach with camping, some large and small villages, a country store a lot of arable land and grassland and many water holes, power poles
– There are several ways small fields and large fields
– The landscape is quite hilly and is well suited for medium to large engineering

Authors: Fendtfahrää, Lasse824, Gulaschgesicht

DOWNLOAD 147 MB

Small Hagenstedt 2014 v 1.0

Small-Hagenstedt-2014-v-1.0-3 Small-Hagenstedt-2014-v-1.0-2 Small-Hagenstedt-2014-v-1.0-1

The farm has been completely redesigned the map was with (highway code) Traffic signs equipted lights it also has get (Map lights required). In the city is a Skymarkt and a small weekly market added a new Dealer is also recovered. Also, a new country trade has come close to the harbor to. The port was rebuilt and has a ship bekommen. Am station itself an industrial area has settled. On the whole map a texture update was made

Authors: Matthias 31, Blue Baby, Nick 98.1

DOWNLOAD 279 MB

Stepa Hay Crane Silo Hall v 1.0

Stepa-Hay-Crane-Silo-Hall-v-1.0

The hall with Stepa Hay Crane
This hall has at the top of a mobile Hay Crane the company Stepa
At the hall still has four silos, which can be filled with grass
To leave then ferment the grass silage
And there is a bearing point for straw or hay
The hay, straw or grass can be dumped in the upper area and then loaded with the Heukran in the silo or storage location
Then there is the bottom of the hall are a few parking spaces for vehicles
For the hall no other mods needed
All you need is some know ledge in the area Giants editor and XML for integration into the map
Since this hall must be installed and NOT placeable

Author: Olli0710

DOWNLOAD 13 MB

Multi Sprayer Herbicides Mod v 2.0

Multi-Sprayer-Herbicides-Mod-v-2.0

The Weed mod adds weed control added as a new task to the game and no longer is it simply fertilizing the same. To make this work must be equipped with the appropriate weed the map. So sample map, this is the MIG Celle from version v 0.89. Installation in other maps is expressly permits, the necessary files are in the mod

Operation: syringes can be switched on fertilizer trigger between liquid fertilizer and herbicide. So you decide what you load on the trigger. Sprayed with herbicide to accrued weed now it goes into a withered state grows with time but after. If you let the weeds grow out completely and injects it only then it goes into a further withered state that can be deleted only by threshing, tillage or direct seeding
Weeds except by herbicide doses also by threshing, tillage ( cultivators / plowing) and direct reset. If larger weeds present during threshing does it manifest itself in a difficulty degree dependent reduction in yield. The more thorough tillage, the longer it takes the weeds around aground again (plowing > cultivators > no-till ). (For details see extra point )
Mechanical weed control : Using a combination of deep tillage ( plowing), a subsequent emergence leave the remaining of the weed seeds up to the second growth stage and a further tillage ( cultivators ) can suppress weed growth was also successful until the next harvest

Authors: bullgore, upsidedown, eribus

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Wild Brook Valley v 2.4

Wild-Brook-Valley-v-2.4-1 Wild-Brook-Valley-v-2.4-3 Wild-Brook-Valley-v-2.4-2

Changelog 2.4 version:
– Space for the Forstmod building created
– Swapped road texture of Fatians Set
– Fumes increased a little
– Built From crap functional in the barn
– Built temporary storage function of manure in the manure heap
– Particle system now fixed at the grain slides
– The slides of equipment and vehicles in the halls insofar as it was reduced
– Store trigger offset again and directed
– Foliage trees completely reworked , now flicker a lot less, have new textures
– Built Angerertal the Gasthof Angerer, some new fields and pastures, new road access and many details
– Pine forests built in
– Map Fertilizer Mod installed
– Installed lime
– Grass height adjusted
– The Mills built with unloading water mill with water, defense and completely new river Plane, 3 new fields and a few small meadows
– Adapted transport
– Installed new plants textures, partly from Forgotten Plants Set
– Sheep grazing embarrassed with all the food and water triggers, converted old sheep pasture
– Clover installed

Authors: Deutz1997, Fatian, Dennis Busch, Modelleicher, Maxter, Desperados93, FendtFarmer, pAre, IMarvin, Mr F, Giants, MR-Klausen, thejohnderre7930, ka88, Buschi, Tessmann85, TyphoOn

DOWNLOAD 165 MB