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Multi Sprayer Herbicides Mod v 2.0

Multi-Sprayer-Herbicides-Mod-v-2.0

The Weed mod adds weed control added as a new task to the game and no longer is it simply fertilizing the same. To make this work must be equipped with the appropriate weed the map. So sample map, this is the MIG Celle from version v 0.89. Installation in other maps is expressly permits, the necessary files are in the mod

Operation: syringes can be switched on fertilizer trigger between liquid fertilizer and herbicide. So you decide what you load on the trigger. Sprayed with herbicide to accrued weed now it goes into a withered state grows with time but after. If you let the weeds grow out completely and injects it only then it goes into a further withered state that can be deleted only by threshing, tillage or direct seeding
Weeds except by herbicide doses also by threshing, tillage ( cultivators / plowing) and direct reset. If larger weeds present during threshing does it manifest itself in a difficulty degree dependent reduction in yield. The more thorough tillage, the longer it takes the weeds around aground again (plowing > cultivators > no-till ). (For details see extra point )
Mechanical weed control : Using a combination of deep tillage ( plowing), a subsequent emergence leave the remaining of the weed seeds up to the second growth stage and a further tillage ( cultivators ) can suppress weed growth was also successful until the next harvest

Authors: bullgore, upsidedown, eribus

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Peterbilt 281 Duel v 2.0 BETA

Peterbilt-281-Duel-v-2.0-BETA

Changelog v 2.0 BETA:
– Newly revised and fully animated interior
– Camera movement for attachments
– Motor fan
– Movable saddle plate
– Newly textured
– Handbrake lever
– Turn signal lever
– New sound
– New tires
– Dirt Skin

Authors: Pro Farming, Bayrisch_Michl, Sven777b, Joacim Sigfridsson, Manuel Leithner, Xentro, Hummel, Blacky_BPG, Marc85, Modelleicher

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Wild Brook Valley v 2.4

Wild-Brook-Valley-v-2.4-1 Wild-Brook-Valley-v-2.4-3 Wild-Brook-Valley-v-2.4-2

Changelog 2.4 version:
– Space for the Forstmod building created
– Swapped road texture of Fatians Set
– Fumes increased a little
– Built From crap functional in the barn
– Built temporary storage function of manure in the manure heap
– Particle system now fixed at the grain slides
– The slides of equipment and vehicles in the halls insofar as it was reduced
– Store trigger offset again and directed
– Foliage trees completely reworked , now flicker a lot less, have new textures
– Built Angerertal the Gasthof Angerer, some new fields and pastures, new road access and many details
– Pine forests built in
– Map Fertilizer Mod installed
– Installed lime
– Grass height adjusted
– The Mills built with unloading water mill with water, defense and completely new river Plane, 3 new fields and a few small meadows
– Adapted transport
– Installed new plants textures, partly from Forgotten Plants Set
– Sheep grazing embarrassed with all the food and water triggers, converted old sheep pasture
– Clover installed

Authors: Deutz1997, Fatian, Dennis Busch, Modelleicher, Maxter, Desperados93, FendtFarmer, pAre, IMarvin, Mr F, Giants, MR-Klausen, thejohnderre7930, ka88, Buschi, Tessmann85, TyphoOn

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Rabe Super Albatros Pack v 1.1 MR

Rabe-Super-Albatros-Pack-v-1.1-MR

In Pack included 4 More Realistic Rabe Super Albatros Ploughs:
– Rabe Super Albatros 160: 6 row, work width 3 meter
– Rabe Super Albatros 140: 5 row, work width 2,5 meter
– Rabe Super Albatros 120: 4 row, work width 2 meter
– Rabe Super Albatros 100: 3 row, work width 1,5 meter

New in v 1.1 MR version:
– The plows are now being further excavated so that they are no longer at the turn at the Schluetern and some other mods in the floor sink

Authors: schlueterfan1977, Michl2, modelleicher, Börndi

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Silo Trailers Pack v 2.5

Silo-Trailers-Pack-v-2.0

In Pack includes 4 Silo Trailers:
– Pottinger Jumbo 10010 CL
– Bergmann Shuttle 900 K
– Krone ZX 450 GD
– Krone ZX 550 GD

New in v 2.5 version:
– Pickup is separately vertically and liftable
– Pickup adapts to the ground (no sink into the ground more)
– Pickup wheels rotate when the pickup is lowered
– Pickups have chains get
– Service and inspection is due after a certain time
– Self loading wagons increases the speed of the tractor when you turn on him
– Loading wagon is activated automatically when unloading and then again from
– New Particle systems for the pickup feed
– New unloading particle systems for straw and grass
– Krone Pick Up Particle System. lua completely rebuilt
– On Screen Display working the loading wagon. You can also switch between the old and new GUI back and forth here

Authors: GIANTS Software GmbH, Ifko[nator], mjk

DOWNLOAD 19 MB

Logistics Pack v 2.0

Logistics-Pack-v-2.0

In Pack included:
– Portal and bridge crane with accessories for the loading of fruit and equipment
– Lorry forklifts for the transport of bales, pallets
– 2 tilt trailers with receptacle for the truck, now keep everything firmly
– 2 large cranes and warehouses with and without shelf system

New in v 2.0 version:
– Crane control functions and revised
– Changed Weight from the generator can now be pulled with small tractors
– Halls revised

Author: Tackleberry

DOWNLOAD 55 MB