Search Results for: silage map

Newbie Farm v 6.0 Multifruits FINAL

Newbie-Farm-v-6.0-Multifruits-FINAL-1 Newbie-Farm-v-6.0-Multifruits-FINAL-2 Newbie-Farm-v-6.0-Multifruits-FINAL-3

– RealisticStartSettings.xml added for those who use the more realistic mod
– Field prices lowered by half the original value
– Changed field sizes from acres to hectares
– Removed many hedges from around roads and fields
– New textures for grass, corn and soybean
– To increase game difficulty, you now start off with no fields
– Starting equipement changed and many things removed to increase game difficulty
– Modified some terrain to help fill in area’s that had lots of tree’s
– Removed over 200 of the default tree’s which in turn should reduce the hit on system requirements for the map to load
– Replaced some hedging with fencing
– Replaced road barriers near Bakery with fencing (these 2 sections of fencing do have collision detectors)
– Silo near large garage moved over to make use of the pass which was ugly
– Lowered yield for all crops to make game harder
– Added road to rear of farm
– Removed some dirt roads and painted tree’s there to break up the fields more
– Reduced the size of the shovel trigger for the chickens because people was getting stuck on it
– Built up fields 11 and 12 so that they are banked fields
– Moved grain ramp in farm to rear enterance of farm for course play reasons
– Increased the size of field 14, price and hectres updated
– Changed the way the dirt road went around field 14
– Implemented soil mod for added realism
– Purchasable grass, straw, silage and manure added at garden centre
– Loading ramps added at garden centre and near Manure storage shed at farm
– Forest mod implemented
– All default tree’s replaced with tree’s from forest mod
– Mountain chipped away to make room for forestry mod buildings
– Removed all forest mod tree’s from around the main roads
– Removed sheds down by manure storage shed and moved all starting equipment to large shed in farm
– Forestry mod buildings added to vehicles file
– Mixing station and chicken coop added to vehicles file
– Storage for both logs and wood chip buildings from forestry mod added to vehicles file
– Added straw mod
– PDA updated
– Map start screen discription fixed
– Fixed cow manure pile trigger
– Fixed missing Soybean and Rye distance diffuse files
– Fixed pig prices for more realistic script because prices was very low
– Fixed yields for all crops (lower yields means having to buy and work more fields)
– Fixed manure and straw prices (was far to high)
– Grass can now be sold at the BGA
– Tree entries in defaultVehicles.xml

Authors: Giants, LS-UK, Katsuo, Xentro, BG IVAN, WBF-contracting1, NI Modding, Farmi, modelleicher, TwistedGA, nlinetec, tim, sandgroper, MultiMikie123, Marhu, GhillieSniper, Prlek Modding, Tessmann85, Neurotek, Decker and other

DOWNLOAD 181 MB

Holzhausen Forestry Agriculture v 1.2

Holzhausen-Forestry-Agriculture-v-1.2-1 Holzhausen-Forestry-Agriculture-v-1.2-2 Holzhausen-Forestry-Agriculture-v-1.2-3

– 2 Sectors: agriculture and forestry
– Main courtyard with machine shops, grain warehouses, dairy cattle, silage clamps
– Depot for the forestry technology
– Sawmill
– Many outlets for cereals, root crops, eggs
– Approx 115 ha of arable and meadow area, 20 ha forest land for forestry
– 3 forest land for forestry work
– Biogas plant
– Village with a Edeka and the dealer
– Vehicular and pedestrian traffic
– Cows, chickens
– New sky textures. These are loaded with the map and replaced the original
– Without Wither
– Several small Easter eggs, which are to be discovered
– Forstmod ready
– Many purchasable items
– Watermod
– Map Super Silo Trigger
– Slurry manure and Kalk mod
– Bunker silo Hud compatible
– If there is continuous rain caused puddles, the water level rises in the pond and in the drainage channels
– Lighting in halls and shelters on and off
– Alternatively Tipping ready
– Map Door Trigger
– Past rides Green manure Mod
– Fruits: wheat, barley, canola, corn, potatoes, sugarbeet, clover, alfalfa

New in 1.2 version:
– Added Chopper Straw
– Added soil Mod,
– Adapted Foliage textures,
– Growth stages reduced (Soil Mod playability)
– Herbicide Mod completely removed

Authors: Giants, Niggels, Eifok, Eribus, Vertexdezign (Katsuo, Vanilleeis, John Deere 6930, Xentro), BM-Modding, rafftnix, fruktor, Bluebaby210, Destperados93, JauchenPaule and others

DOWNLOAD 178 MB

Meransner Berg v 1.0

Meransner-Berg-v-1.0-3 Meransner-Berg-v-1.0-2 Meransner-Berg-v-1.0-1

– Completely restarted Map (smaller map)
– Cows, sheep, chickens, pigs
– BGA
– Steep and flat fields
– Biggest part grassland
– Slurry and manure Mod
– Sears is Off
– Longer growth times
– Country trade is all cereal varieties to
– Nursery (straw power plant also takes grass and silage in)
– Start Vehicles from the classic addon is required

Authors: BigM, Daniel007, Efoik, CEBULJCEK Moddig, Marhu, Typho0n, Freak36558, mailman

DOWNLOAD 133 MB

Richard Western SF14 Premium

Richard-Western-SF-14-Premium

– Light script plus all new light decals
– Made to scale and adjusted weight
– Adjusted and improved textures along with adding specular maps
– Changed rear work light to orange warning strobe
– New front hose setup
– Beets and spuds added
– 14 ton trailer with a loading capacity of 18000 for grain/root and 30000 for grass/silage
– New wheels

Authors: Russ, Olii, Peter, BM Modding

DOWNLOAD 10 MB

Holzhausen Forestry Agriculture v 1.1

Holzhausen-Forestry-Agriculture-v-1.1-1 Holzhausen-Forestry-Agriculture-v-1.1-2 Holzhausen-Forestry-Agriculture-v-1.1-3

– 2 Sectors: agriculture and forestry
– Main courtyard with machine shops, grain warehouses, dairy cattle, silage clamps
– Depot for the forestry technology
– Sawmill
– Many outlets for cereals, root crops, eggs
– Approx 115 ha of arable and meadow area, 20 ha forest land for forestry
– 3 forest land for forestry work
– Biogas plant
– Village with a Edeka and the dealer
– Vehicular and pedestrian traffic
– Cows, chickens
– New sky textures. These are loaded with the map and replaced the original
– Without Wither
– Several small Easter eggs, which are to be discovered
– Forstmod ready
– Many purchasable items
– Watermod
– Map Super Silo Trigger
– Slurry manure and Kalk mod
– Bunker silo Hud compatible
– If there is continuous rain caused puddles, the water level rises in the pond and in the drainage channels
– Lighting in halls and shelters on and off
– Alternatively Tipping ready
– Map Door Trigger
– Past rides Green manure Mod
– Fruits: wheat, barley, canola, corn, potatoes, sugarbeet, clover, alfalfa

Authors: Giants, Niggels, Eifok, Eribus, Vertexdezign (Katsuo, Vanilleeis, John Deere 6930, Xentro), BM-Modding, rafftnix, fruktor, Bluebaby210, Destperados93, JauchenPaule…

DOWNLOAD 177 MB

Holzhausen Forestry Agriculture v 1.0

Holzhausen-Forestry-Agriculture-v-1.0-1 Holzhausen-Forestry-Agriculture-v-1.0-2 Holzhausen-Forestry-Agriculture-v-1.0-3

– 2 Sectors: agriculture and forestry
– Main courtyard with machine shops, grain warehouses, dairy cattle, silage clamps
– Depot for the forestry technology
– Sawmill
– Many outlets for cereals, root crops, eggs, etc.
– 115 ha of arable and meadow area, 20ha forest land for forestry
– 3 forest land for forestry work
– Biogas plant
– Village with a Edeka and the dealer
– Vehicular and pedestrian traffic
– Cows, chickens
– New sky textures. These are loaded with the map and replaced the original
– Without Wither
– Several small Easter eggs, which are to be discovered

Authors: Giants, Niggels, Eifok, Eribus, Katsuo, Vanilleeis, John Deere 6930, Xentro, BM-Modding, rafftnix, fruktor, Bluebaby210, Destperados93, GE-Mapping, FSmodding and other

DOWNLOAD 173 MB