Search Results for: front loader
New Hagenstedt v 3.5

– Reduces footprint of the farm
– Hen gates, silos, shelters, garages, and sheds removed and replaced with new objects
– Fenced yard shot
– Sliding Doors Installed
– Changed harvest storage on the farm and built (It is for loading a front loader with a Multifuitschaufel required)
– Moved cow pasture and pasture for sheep farm
– Chickens in the yard free-running
– Food storage in the cow pasture Installed
– Liquid manure and manure pit in the cow pasture Installed
– Wool range is outside the hut in the sheep pasture (parking was not made visible bahr)
– 4 fälder changed using mähbereitem lawn
– Pig Installed
– Butcher opposite the agricultural trade Installed
– Installed new Bga
– Removed and Replaced free shelters Duch lawn
– Installed Watermod cow for cows, chickens and sharpness
– Advertising Signs Installed
– Local Childer Installed
– Start Cars Modified
– Listed prices and sales outlets (port, railway station, country store and restaurant)
– Adapted PDA
Authors: Kai Lemanski, frisco0177, majo84, charly_99, martinbigM500, Stonebracker, Andy, Paul, pisty, Manu1993Profi, Marhu, Funky,
DOWNLOAD 165 MB
Farming Simulator 2013 Update 2.0

Fixes:
Fixed loading of the highest bidder of an auction in a savegame (2.0)
Fixed Amazone UX5200 multiplayer folding issue (2.0)
Fixed Poettinger Eurocat315H folding animation (2.0)
Fixed rare resetting ShopScreen issue when starting new mission (2.0)
Fixed shop brand list issue when loading new mods on second game load (2.0)
Fixed minor AO baking issue on Horsch Terrano (2.0)
Fixed multiplayer between Steam and non-Steam version with the classics DLC (2.0)
Fixed animation issues of the Arcusin AutostackFS63-72 (1.4)
A sell station no longer can have multiple great demands for the same fruit at the same time (1.4)
Fixed threshing of helper with asymmetrical cutters (e.g. Deutz 7545 Maize cutter) (1.4)
Multiplayer Clients now also see the mission goal (1.4)
Fixed unloading particle systems of Krone Emsland and Kröger HKD (1.4)
Fixed ridge markers of Horsch Sprinter (1.4)
Fixed rotation of steering wheel on multiplayer clients of articulated steered vehicles (1.4)
Fixed issues when filling a mixer wagon with a shovel (1.4)
Fixed particle system not stopping when filling Kuhn SPV from bunker silo (1.4)
Fixed price calculation when unloading at the biogas bunker (1.4)
Fixed speed limit warning with Grimme SE 75-55 (1.4)
Fixed irregular speed of the field growth (1.4)
Fixed unloading of the Bergmann Shuttle at cow area (1.4)
Amazone D9 was not raised high enough (1.4)
Tippers sometimes did not close correctly and couldn`t be unloading anymore (1.4)
Fixed problems with the animation of the Grimme Maxtron (1.4)
With a full grain tank, the helper didn`t fold out the unloading belt (1.4)
Fixes issues with sales (1.4)
Fixed issues with direct planting (1.4)
Fixed conflict if multiple vehicles with mouse controls are attached (1.4)
Fixed issues with the mouse controls of the Amazone UX5200 and the Amazone Pantera (1.4)
Fixed synchronization of the eggs, the wool the milk and the productivity of the animals in the multiplayer (1.4)
The fill levels of the animals are no longer limited to 65535 at the multiplayer clients (1.4)
Fix of the problem in multiplayer when Client did not see sown grass (1.4)
Fix of the button “select all mods” that sometimes did not work (1.4)
In the multiplayer disconnecting vehicles sometimes was not correctly synchronized (1.4)
If a vehicle was sold that was currently using the worker, the slot for the helper was not released (1.4)
When activating the helper, some tools were folded (1.4)
Several invisible collision on the map were removed (1.4)
Fixed animation issues of Grimme Maxtron 620 and Grimme Tectron 415 (1.3)
Fixed folding of tools when loading from savegames (1.3)
Fixed visual glitches of several fill planes (1.3)
Fixed issue when selling a vehicle at the selling point (1.3)
Fixed hoses of several implements (1.3)
Fixed Kuhn Primor 3570 with barley straw bales (1.3)
Fixed straw and forage unloading at the cow paddock showing wrong message (1.3)
Fixed several typing errors (1.3)
Fixed extra income of placeable objects when loading a savegame (1.3)
Fixed selective resetting of mod vehicles (1.3)
Fixed brake force of several tools (1.3)
Fixed several issues with cylinders between physics objects (1.3)
Fixed field auctions in multiplayer (1.3)
Fixed ridge marker with tools that can not be lowered (1.3)
Fixed several wrongly place tree collisions (1.3)
Fixed saving of feeding trough fill levels (1.3)
New Features:
The used mods of a savegame are automatically selected when a multiplayer game is started (2.0)
Added warning if not all mods are installed, that are used in a savegame (2.0)
Added option to disallow multiplayer clients to reset vehicles (2.0)
Added support for dedicated server (2.0)
Added 64bit support (2.0)
Added 16 player multiplayer support (2.0)
Added modDescVersion 13 support (2.0)
Added multiplayer onjoin and onleave messages (2.0)
Added support for mods implements to define their own PTO (1.4)
Added option for mod maps to disable automatic selling of milk (1.4)
Silage now can be put in the feeding trough with a shovel (1.4)
Manure now can be put on the manure heap with a shovel (1.4)
Added parallel guide to all front loaders (1.4)
Updates:
Tuned motor sound of CaseIH Quadtrac 600 (2.0)
Optimized network syncronization (5x-10x faster) (2.0)
Performance optimizations from console versions (20%-50% faster) (2.0)
Reduced vehicle jittering and lag in single and multiplayer (2.0)
Optimized camera handling in general and for articulated vehicles (2.0)
Optimized loading times with new binary format (~30% faster) (2.0)
Optimized shadow split rendering (better quality) (2.0)
Increased multiplayer game name to 23 characters (2.0)
Changed auto aiming of combine pipes to prefer attached trailers (1.4)
Improved the steering behavior when working with the Kuhn mowers (1.4)
Added possibility to attach another trailer to the Lizard bale trailer (1.4)
Multiplayer client now can see the rapeseed table of the cutters (1.4)
Reduced stuttering of the first person view for multiplayer clients (1.4)
When loading a savegame, the implements are no longer always lowered (1.4)
Increased time until helpers of combines continue threshing after they have been partially unloaded (1.4)
Helper of Grimme Tectron 415 now waits to continue working as long as a trailer is in range (1.4)
Added particle system for straw to the Kuhn SPV and the Kuhn Profile 1880 (1.4)
Deactivated rotation of the PTO of the Pöttinger Mex 6 and Eurohit 130A and Kuhn GA4521GM, GA8521 and GF17002 (1.4)
Sowing machines now also remove straw when seeding grass (1.4)
Fixed baletrailer drawbar jittering/moving when detached (1.4)
Added air blower sound to Horsch Pronto and Sprinter (1.4)
Tuned collision detection of Amazon Condor (1.4)
Increased height of Grimme Maxtron 620 unloading belt and removed warning from shop description (1.4)
Tuned position of farm silo tip trigger (1.4)
Tuned vehicle camera collision detection to have less ground intersections (1.4)
Fixed animation issues with the Lemken Juwel 8 (1.4)
Fixed issues when pressing fold and rotate at the same time with the Lemken Juwel 8 and the Pöttinger Servo 6.50 (1.4)
Reduced collision size of player (1.4)
Tuned wheel radiuses of several vehicles (1.4)
Fill level marker of Amazone FT1001 and Amazone UF1801 now is also visible if empty (1.4)
Tuned colors of fruit type display to be better distinguishable (1.4)
Colors of Kuhn vehicles where adjusted to match (1.4)
Improved animation of Kuhn GA8521 (1.4)
Added speed limit to all haulm toppers (1.4)
Haulm toppers no longer work if raised (1.4)
Increased time limit of transport missions (1.4)
Running costs of vehicles/buildings/animals are shown in the shop with a cent precision. E.g. important for chicken (1.4)
Updated PDA map of the ModMapSDK to the lasted map (1.4)
Tuned fertilizer usage of Amazone ZG-B 8200 (1.4)
Disabled threshing while cutter is raised (1.4)
Removed jittering of attacher joints on multiplayer clients (1.4)
Added possibility to load wheat and barley windrows in a forage wagon at the same time (1.4)
Tuned traffic vehicles to avoid deadlock situations (1.4)
Tuned ridge markers to create smaller marks on the ground (1.4)
Tuned positioning of fill planes of manure heap and bunker silos to avoid them being invisible with small fill levels (1.4)
Tuned fruit price calculation to avoid long term price drops (1.4)
Improved visibility of fruit state view with color blindness (1.4)
Filling the water trailer at the river now is free (1.4)
Fixed particle system when filling the Lizard WheelLoader from a combine or a silo (1.4)
Fixed slight stuttering when running at constant 60FPS (1.4)
Added power takeoff to Amazone ADP-303 Super (1.4)
Fixed animation of cylinders of the ridge markers or the Amazone ADP-303 Super (1.4)
Optical fill level of the feeding trough now is in a 1:1 ratio to the fill level shown in the PDA (1.4)
The worker no longer uses the ridge markers (1.4)
Fine tuning of the vehicle speed control levels (1.4)
The worker of the Krone Big X stuttered when turning (1.4)
Visual corrections of: Deutz-Fahr Agrotron M620, Deutz-Fahr Agrotron 430 TTV, Deutz-Fahr Agrotron 6190 Deutz-Fahr TTV, Deutz-Fahr Agrotron 7250 TTV, Deutz-Fahr Agrofarm 430, Deutz-Fahr Agrovector, Deutz-Fahr 6095HTS, Hürlimann XL130, Kröger HKD302, Amazone Cayena, Krone BigM 500, Pöttinger Servo 6.50, Amazone Profihopper, Agroliner PWS, Weidemann silage cutter (1.4)
Improved visualization of falling sugar beet at the Grimme Maxtron (1.4)
The back wheel of the Grimme Tectron intersected with the body (1.4)
Fixed several shop description texts (1.4)
Collision of the Weidemann silage cutter was too big (1.4)
Fixed wrong animation of the expulsion with the Kotte Garant 19500 (1.4)
Improved braking behavior of several vehicles (1.4)
Adjusted the collision of the Weidemann 4270 CX 100 T (1.4)
Krone XDisc now can be put on the cutter trailer (1.4)
Kuhn GF17002 and Amazone Condor work more reliable (1.4)
Amazone UX 1801 falls over less quickly (1.4)
In the controls menu lift arm was lower arm ingame and vice versa (1.4)
Several small improvements of the map (1.4)
Canola grows slightly higher (1.4)
Improvements of some menus (1.4)
Some vehicle schemas were corrected (1.4)
Added option to avoid the plow creating fields (1.3)
Added possibility to raise the front of the Grimme Maxtron 620 and the Grimme Tectron 415 (1.3)
Added AI helper to the Grimme Maxtron 620 and the Grimme Tectron 415 (1.3)
Added message that straw blowers first need to be filled (1.3)
Added help text if mouse controls are available (1.3)
Added support for placeable objects with physics joints (1.3)
Added controls to only toggle the front light (1.3)
Improved decision making between folding and unfolding (1.3)
Improved visuals of map (1.3)
Improved and fixed some issues of the AI helper (1.3)
Improved several particle systems (1.3)
Improved placement of vehicles at shop (1.3)
Improved sounds of several vehicles (1.3)
Improved shop description of the placeable objects (1.3)
The Grimme SE75-55 and Grimme Rootster 604 no longer can be turned on while folded (1.3)
Author: Giants software
DOWNLOAD [ENGLISH] 130 MB
DOWNLOAD [GERMAN] 133 MB
DOWNLOAD [FRENCH] 130 MB
DOWNLOAD [SPANISH] 130 MB
DOWNLOAD [ITALIAN] 130 MB
DOWNLOAD [POLISH] 127 MB
DOWNLOAD [CZECH] 127 MB
John Deere 3200 Telelader v 1.0

– Washable
– Open the door
– Attacher normal / low
– Conversion to front loader
– Lightung v 3.1
– Working light, front / rear
– ES Limiter
Authors: Stan89, noscy, TSL
DOWNLOAD 14 MB
Zetor Proxima 85 FL v 1.0

– New light script
– Height adjustable hitch
– Wheel Particle
– Backlit display, speedometer, fuel
– Open Doors and Windows
– Work light
– Attachable front loader
Authors: 9michael6mods, TLS Modding
DOWNLOAD 11 MB
Platinum Xtreme Novem v 9.0

The farm:
– On the yard there is a small space for that “Vehicles reset” this place you can with 7 cutting unit carriage, which are present as in multiplayer mod blocking, thus resetting the annoying in multiplayer today. (With the mod reset Spissamentum you can reset the vehicles in multiplayer block.)
For the breeding of chickens there is a space.
– Three greenhouses a crap camp a nice camp for turnips and potatoes and a farm barn where you can shred straw, hay, and silage bales in the feed store to court at a playground right in multiplayer.
The Cowshed:
– At the barn, two silos are a feed store for grass, hay, silage and straw for the unloading the food warehouse is located between silo and feed store diagonally opposite is a beautiful site for the Kuhzucht of Marhu.
– Directly to the manure pile a crap projector is here you can tilt the wheel loader and boot into the garbage in the garbage bins in later with the conveyor belt to a spreader or trailer. If you do not want to do, can the crap on a control or trailer beaming and taken away in the same – goes.
Pig / pig sty:
– In the pig from “Marhu” is located outside the building a manure storage area, this allows the cleaning out of the pigsty, even if you just have no use for the manure. Here would like to point out that all manure storage areas on the map are connected underground. So you can clean out the pig sty on the manure storage area and another player can charge in the manure storage area at Field 7
– You can clean out the pig sty with a front loader or on the conveyor belt according to taste.
The second pigsty next to the spinning mill is funded by the EU – the conveyor money you get paid the same when unloading the fruit.
– You can sell the pigs in the organic market both SPA and always have to supply a butcher in the house to provide customers with fresh produce and of course the butcher in town.
The feed store:
– The feed store can be filled from different points on the map. Straw and grass you can unload at the farm barns and take back the feed store with the Kuhn SPV.
– Hay and silage bales can be seen with the Kuhn Primor the farm barns clean and shred the Kuhn SPV again.
– Silage can be beamed across the silage projector at the BGA North and Water Mills Ltd. in the feed store or by freight train in the train yard.
The following points can be transported to the fruit farm:
– The unloading point to the campsite and at the LS academy were converted to a central warehouse from where the fruits are transported over an imaginary underground rail network to the yard – Saves a lot of time.
– Fruits, which are unloaded at the freight station in the cars are transported to the farm.
– In the sheep pasture and the cow pasture created an area where you can place without turning the building of the sheep and Kuhzucht.
Following unloading points are available on the Map:
– Organic Market
– Bio Tavern
– EIMO AG
– Garden Center
– Restaurant
– Freight depot
– Haven
– SPA
– Country trade
– Water Mills Ltd.
– Sugar factory
– Butcher
Can grass / hay and straw to sell:
– At the country store in the underground parking entrance – but here you get the best prices is also very difficult to reverse as pure.
– In the nursery and in the hut on the mountain on the small passageway between barn and spinning.
– The ultimate goal of the Platinum Xtreme Novem is without cheating to generate 1 billion euros.
– Cows and sheep can be supplied with water. Chicken with water and wheat.
On the Platinum Xtreme November, four biogas plants found in two (Northern and BGA BGA south) you can unload chaff and grass as usual. In the BGA Watermills AG: barley, wheat, canola, and corn. In the BGA freight station: beets and potatoes.
For slurry and manure, there are also sales opportunities.
The Watermills AG operates two water mills on the map every water mill also has an unloading point. The selling prices are the same for both so there are in the PDA only one ad under the name mill.
All fields are plowed and fertilized – so go immediately with the drill going.
5 Farm Barns (the black barns) can be found on the map – these barns have a double function grass / straw is beamed into the feed store – you can refer back to the Kuhn SPV. Bales are sold directly.
Authors:
Map: Giants Software / Askari
Potato, beet Stock: Ganelcer
Food storage: Ganelcer
Country trade: Eifok-Team
Shelter: WayneischGeld
Arch Bridge: Fatian
Wassermod: Marhu
Pig: Marhu
MapSiloBand: Marhu
Pigpen: Rubik’s
Metzger building: Funky
DOWNLOAD 212 MB
Rubber Trailer v 1.0

– Grain: 5500 liters
– It may take 130 small bales and has a Ballen attacher, so that you can load it up with a front loader
Authors: Agromet, Bociek, fruktor, sven777b, Burner
DOWNLOAD 6 MB

