Food Hall with Stepa Crane v 1.0
This can be a fully functional Stepa crane, mixed feed components from the silos found and processed in the Ruhrpottisch to compound feed. Outside the hall you can then compound feed a loading tube load into your tippers and feed it to the animals
Authors: PaPa, Alex2009
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Stepa Hay Crane Silo Hall v 1.0
The hall with Stepa Hay Crane
This hall has at the top of a mobile Hay Crane the company Stepa
At the hall still has four silos, which can be filled with grass
To leave then ferment the grass silage
And there is a bearing point for straw or hay
The hay, straw or grass can be dumped in the upper area and then loaded with the Heukran in the silo or storage location
Then there is the bottom of the hall are a few parking spaces for vehicles
For the hall no other mods needed
All you need is some know ledge in the area Giants editor and XML for integration into the map
Since this hall must be installed and NOT placeable
Author: Olli0710
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MB Track 1800 Intercooler Silver v 2.0 MR
– More Realistic
– Lighting
– Realistic exhaust smoke
– realistic Indoor Camera
– Open doors and windows
– Animated front axle
– Animated hydraulics
– Expandable front hydraulic
Authors: schlueterfan1977, modelleicher, Sven777b, Dural
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Multi Sprayer Herbicides Mod v 2.0
The Weed mod adds weed control added as a new task to the game and no longer is it simply fertilizing the same. To make this work must be equipped with the appropriate weed the map. So sample map, this is the MIG Celle from version v 0.89. Installation in other maps is expressly permits, the necessary files are in the mod
Operation: syringes can be switched on fertilizer trigger between liquid fertilizer and herbicide. So you decide what you load on the trigger. Sprayed with herbicide to accrued weed now it goes into a withered state grows with time but after. If you let the weeds grow out completely and injects it only then it goes into a further withered state that can be deleted only by threshing, tillage or direct seeding
Weeds except by herbicide doses also by threshing, tillage ( cultivators / plowing) and direct reset. If larger weeds present during threshing does it manifest itself in a difficulty degree dependent reduction in yield. The more thorough tillage, the longer it takes the weeds around aground again (plowing > cultivators > no-till ). (For details see extra point )
Mechanical weed control : Using a combination of deep tillage ( plowing), a subsequent emergence leave the remaining of the weed seeds up to the second growth stage and a further tillage ( cultivators ) can suppress weed growth was also successful until the next harvest
Authors: bullgore, upsidedown, eribus
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Peterbilt 281 Duel v 2.0 BETA
Changelog v 2.0 BETA:
– Newly revised and fully animated interior
– Camera movement for attachments
– Motor fan
– Movable saddle plate
– Newly textured
– Handbrake lever
– Turn signal lever
– New sound
– New tires
– Dirt Skin
Authors: Pro Farming, Bayrisch_Michl, Sven777b, Joacim Sigfridsson, Manuel Leithner, Xentro, Hummel, Blacky_BPG, Marc85, Modelleicher
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MIG Map Made In Germany Celle Region v 0.88.9 BETA
Changelog v 0.88.9 BETA:
– Manure heap at bills mast colli away
– Rye texture and hemp changed
– Weed quantity minimized something
– Weed Layer revised
– Revised weed Mod complete
– Moveable goals Farm 1, Farm 2, Farm 3 built, state of the gates is also stored in the Sav
– Income increased sugarbeet
– Fixed Sound Warnings pig and Claas Mega
– Odometer in Claas Drescher expanded, is even now in as zzz_odometer.zip
Authors: Bullgore, KretersIsland, Pille, Illuminated, Tessmann85 FSM, Flymaster, Marc85, ZeFir_POLAND, Eribus,vertexdezign, skydancer, Marhu, SFM, Sven777b, Blacky_BPG, Upsidedown, modportal, JakobT, Moor, Maurus, Shangri66, Tornado, TLS, Kubo, PsYcHoRiPpEr
DOWNLOAD 190 MB