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Landwirtschafts Simulator 2013 – Update 1.4

patch-1-4

Corrections:
Animation problems Arcusin AutostackFS63-72 Fixed (1.4)
A station can not simultaneously sell more Big Demands for the same fruit have (1.4)
The helper problem with asymmetrical cutting units has been fixed (1.4)
Client in multiplayer now see the mission objective (1.4)
Problems with the unloading of the particle system Krone Emsland and Kröger HKD Fixed (1.4)
Marker arms of Horsch Sprinter now works (1.4)
Rotation of the steering wheel and cracked handlebars is now displayed correctly in multiplayer (1.4)
Problems filling a feed mixer fixed with a shovel (1.4)
The Befüllpartikelsystem of Kuhn SPV Confort 12 stops now when the car is full (1.4)
Calculation of the price to unload at the BGA has been fixed (1.4)
Speed ​​warning when Grimme SE 75-55 and the wrath Rootster 604 was corrected (1.4)
Irregularities in the growth rate of the fields was fixed (1.4)
The Bergmann Shuttle could not be unloaded at the cow pasture (1.4)
Amazone D9 was dug not far enough (1.4)
Trucks were not partially closed, and could not then be tilted (1.4)
Problems with the animation of the Grimme Maxtron Fixed (1.4)
At full level of aid has not unfolded the transfer belt of the Grimme Maxtron (1.4)
Problems of special offers have been fixed (1.4)
Problems with the Direktsaatdrillen Fixed (1.4)
Conflict when multiple mouse-controlled devices are attached Fixed (1.4)
Problems with Maussteerung in Amazone UX5200 and the Amazone Pantera were fixed (1.4)
The eggs, wool, milk, and the productivity of the animals are properly synchronized in multiplayer (1.4)
The levels of animals are no longer limited to the client at 65535 (1.4)
Multiplayer client did not sown grass (1.4)
The button “select all mods” has partially not working (1.4)
The detaching implements was not in multiplayer partially transmitted correctly (1.4)
If you sold a vehicle with an active helper, the helper slot was not released (1.4)
When activating the helper were some devices folded (1.4)
Some invisible collisions on the map have been removed (1.4)
Fault of the animation of the Grimme Maxtron 620 and Grimme Tectron solved 415 (1.3)
Problem with the collapse of devices when loading a savegame Fixed (1.3)
Several graphical issues have been fixed Füllplanen of (1.3)
The display of speed and distance traveled in the English version has been fixed (1.3)
A problem with selling one vehicle directly from the Manufacturer Fixed (1.3)
Problems with the hoses of different devices have been fixed (1.3)
Problem with barley straw bales with Kuhn Primor 3570 was fixed (1.3)
Incorrect message when unloading straw and fodder for the cow pasture was fixed (1.3)
Several typographical errors have been corrected (1.3)
Additional income of placeable objects when loading a savegame Fixed (1.3)
Problem with the selective reset Mod vehicles Fixed (1.3)
Lack of braking force of some equipment has been added (1.3)
Problems with cylinders between physical objects have been fixed (1.3)
Problems with the field auctions in multiplayer Fixed (1.3)
Problem with marker arms for devices that can not be let down has been fixed (1.3)
Misplaced tree collisions were corrected (1.3)
Filling the feeders is now saved (1.3)

New features:
The possibility for mod equipment was set their own PTO added (1.4)
Disable new option for mod maps for the automatic sale of milk (1.4)
The possibility of using the bucket to fill silage was added into the feeding trough (1.4)
The possibility with the shovel manure was to fill in the dunghill added (1.4)
Leveling has been added to the front-end loaders (1.4)

Innovations:
The automatic alignment of a forage harvester Abladerohrs now prefers an attached trailer (1.4)
The handling of the tractor when working with Kuhn mower was improved (1.4)
The possibility of a trailer is to be appended to the Lizard Ball Pendant added (1.4)
Multiplayer clients now see the rape of the table headers (1.4)
Jerking of the first-person view in multiplayer clients was reduced (1.4)
After loading a savegame the equipment is not always lowered (1.4)
The time to the helpers Drescher continue working after they were partially discharged was increased (1.4)
The helper of the Grimme Tectron 415 now waits with continuing work Solage a trailer nearby is (1.4)
Particle system for straw was added to the SPV and the Kuhn Kuhn Profiles 1880 (1.4)
Rotation of the PTO has been disabled for Pöttinger Mex 6 and Eurohit 130A and Kuhn GA4521GM, GA8521 and GF17002 (1.4)
Remove drill now straw when grass is sown (1.4)
Bucking / movement of the drawbar of the Lizard Ball Wagon when hanging was fixed (1.4)
When Horsch Pronto and Sprinter was the sound of the fan added (1.4)
Collision detection of Amazon Condor was improved (1.4)
Height of the unloading Grimme Maxtron 620 was raised and the warning in the shop has been removed (1.4)
Position of Hofsilo Abladepunktes improved (1.4)
Vehicle camera collision detection has been improved so that the camera is less penetrates the bottom (1.4)
Animation problems with Lemken Juwel 8 Fixed (1.4)
Problem with simultaneous rotating and folding the Lemken Juwel 8 and 6:50 Pöttinger Servo Fixed (1.4)
Height of Spielerk

Author: Giants

DOWNLOAD English 52 MB

DOWNLOAD German 56 MB

DOWNLOAD French 52 MB

DOWNLOAD Spanish 52 MB

DOWNLOAD Italian 52 MB

DOWNLOAD Polish 44 MB

DOWNLOAD Czech 42 MB

DOWNLOAD Hungarian 44 MB

 

Nederland v 1.0

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– The map has enough fields, small and large
– The fields you should buy are activated. The crops that are not enabled will not die
– The folder has a beautiful setting with mains water vortex and moving trees
– The grass moves and crops
– Dutch farm
– Camp where you can mow grass and the grass heap can deposit
– Campina Milk factory
– Factory where you can sell the wool and grain and potatoes and sugar beet
– Shop for your vehicles and equipment to buy
– Cows, Shelves, Chicken eggs you can sell at the point of sale
– Drive a Dutch train
– Air Balloon
– Village
– Large storage

Authors: GIANTS, LSF Modding Team, Mike

DOWNLOAD 121 MB

Rinteln – The City On The Weser

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– Some new 3D objects
– Crops: wheat, barley, canola, corn, beets, potatoes, grass
– Animals: cows, sheep, chickens
– Sales of eggs in the village
– Sales of wool for merchant
– Traffic, pedestrians, milk truck
– Forest area for Forstmod of MS, BM & rafftnix
– Biogas plant function
– Large country store unloading for potatoes and sugar beets campsite
– A Weser in the southern part of the map
– Large selection of vehicles starting on your farm
– Take out loans for merchant

Author: NKB-Modding

DOWNLOAD 133 MB

Wildbach Tal v 2.11

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– Private road system with traffic, now with Fatian’s Straßenset V3.
– Purchasable fields, a total of 15.9ha arable land, at a price of € 455,180 (€ 28,600 per hectare of land is currently in southern Germany / Bavaria’s average price according to various websites) and approximately 4ha of grassland
– Complete  PDF (in the zip here, just open the zip and double click on the PDF) adjusted growth stages. There are soon to an explanatory text with us on FB.
– Functioning new animal areas, the chickens running across the yard, eggs are found in the chicken coop, run cows in the pasture and in the barn, all the trigger for feeding are installed in the barn, you can sprinkle the stable.
– New sheep range above the farm with a new shelter and feed option. Is the old sheep pasture is no longer there. There has been reforested.
– All trees have been replaced with 3D trees LS13er version, partly umgeskint. We have tried to build as performance-friendly as possible.
– The grass was set slightly poorer performance. It also has a new, self-created texture. In each growth stage other flowers can be seen.
– The country trade takes your products, now also wool. Also seed it provides, there is also the only way to get fertilizer on the map.
– The car dealer has got a place for sale of vehicles. The selling point is next to the shop-point in the hall. Hard to miss.
– The torrent has again given a new home-built water plane with the original Giants texture. Now you should look better.
– The straw bale sale in the hayloft is now drawn to the country store. In its place is now a hay loft storage. There you can unload with a small grass silage trailer and taken with front loader and bucket again. The capacity of the hayloft is 150m3 (150.000l)
– The two silos are back at the farm. As in LS11 are the two silos again between barn and field at the usual place and have a capacity of 200m3 each (200.000l)
– There are no stock option for more beets. Potatoes can store next to the seed in the barn. With 16 hectares of arable farmers will not grow in such a little hilly beets. And if they do, it will store on the sidelines. (Tip of the Anywhere Mod and other versions of it will certainly be released soon by the different mod teams.)
– In place of the old cow shed a hiking park and barbecue area is created.
– Horseshoes were hidden, aligned the characters match info.
– Many small problems and concerns have been repaired. There are no jumps in the lanes more, we have adjusted almost all the roads to the new terrain. Some textures we have new converts.

Authors: Stormi…

DOWNLOAD 112 MB

Brookridge Farm v 2.0

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– The farm contains the cattle and sheep pastures, and the chickens area
– You have wheat, barley, canola, corn, potato, sugar beet, chaff, grass and straw storage in the farm
– You will find two selling points, one is the Georgia’s Market, where You can sell all of your grains, eggs and wools
– The other is the Heinz Cannery, where You can sell all of your grains
– Of course, you will find a small vehicle shop and a biogas plant (Geronimo 2)
– If you want to buy new lands, just visit the local land office (ECO International)
– In Brookridge has no mowing and transport missions and horseshoe hunting
– The map is small, but quite detailed

Author: Amarlich

DOWNLOAD 94 MB

Hengerer Farms Canada v 1.0

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It is a great Map card with big fields

DOWNLOAD 115 MB