Maps

Podolany Map v 1.1

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– Various sizes shapes fields
– About 40 fields
– Large and small meadows
– Purchase of cereals
– Amazing atmosphere
– Map i3d file only 8mb in time for multiplayer
– The main crops
– Mud on the roads and fields
– Buildings Referring to the English climate
– Map of similar real Polish countryside

Author: Medyk

DOWNLOAD 243 MB

MIG Map Made In Germany Celle Region v 0.71 BETA

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Table of contents:
1: Introduction
2: Story
3: Integrated Mods
4: Technical data
5: Additional download files, list boxes, savegames and Tutorials
6: Contains additional versions
7: Known Bugs
8: Recommended Mods
9: WIP Project Thread, Your feedback and Fehlermelungen

1: Introduction:
– Another ending story After about a year of construction and several hundred hours that have sunk into the project, you now have rich with joy the first beta version MIG Map MadeinGermany Celle region. More than 700 hectares of agricultural land spread over 120 fields are available for purchase.

2: Story:
– Unfortunately Bauer Hansen died and now the court is his middle machines and 20 fields for “sale”. You gain a yard when the game starts, separate Corn Exchange and manure storage.
– The goal is to pay the loan back and buy all the fields on the map. The total investment is expected at the end are new machines with more than 35 million euros.
– A description of how you can use the map at the start farming on sinnvolsten finds her under item 5: Tuturials Tried the map performant as possible. Therefore there are no collisions.
– The Mapobjekte etc. Can you gladly cannibalize and use as long as you do not forget the credits.

3: Integrated Mods:
– Fuchs Cistern, also suitable for water
– Wassermod for cows
– Waterworks, you can pick up water
– Manure interim storage, the trigger can be loaded and unloaded

4: Technical data:
– Construction LS11 +13 over 500 hours (see W.I.P)
– 1600 hectares of arable land total area ~ 700 HECTARE
– Map.zip Size: ~ 70MB + 30MB Mods
– I3D: 39MB (639,532 lines)
– Vram: According to editor: ~ 320MB

5: Additional download files, list boxes, savegames and Tutorials:
– Here is a list box with price and acres in Office format (attached)
– Here is current savegame with liquid levels for beta testing

6: The plan for the next versions:
– Village 2 and Village 3 expand with real farms and houses
– All” textures can still be changed, etc. of objects and fruits
– Real buildings and entire villages
– Economic cycle
– New beet factory
– Delineators
– Signage
– More 3D trees, hedges. Details just for Panorama
– Purchasable BGA, manure storage
– Signs to expand
– Chicken coop
– Sheep
– Reliable large apiary in village 4
– Nursery
– Other types of fruit
– wood Forst Mod
– Fuch Güllefass make washable and make WaterCowMod compatible

7: Well known, and optical errors:
– It leaves no milk truck
– Straw bales can sprinkle badly
– Dummie building quickly replace
– All roads and paths control the Grass
– Not compatible with the MODS and AnimalHUD Inspector causes severe error
– HUD icons are displayed incorrectly in the PDA
– Logfehler purchasable Some fields are not known to make trouble, please tell where the field number.

8: Recommended Mods:
– Auto Steer, see ModHub (better cornering)
– Mapviewer (attached)
– Course Play

9: WIP Project Thread, Your feedback and Fehlermelungen:
– Here are the complete ending story
– The logbook entry “error collection” you can write in what strikes also. Please do not discuss this issue in the comments area

Authors: Bullgore, KretersIsland, Pille, Illuminated, Skydancer, Maurus

DOWNLOAD 86 MB

Platinum Xtreme VII v 7.0

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Installation:
First delete the old zip file from the mod folder and the old Score enter the current zip file in the mods folder and start a new game.

– The Platinum Xtreme VII, you can play without any additional mods. Ideal for multiplayer players.
– Field 15 and 16 was also field combined 20 and 21 Some fields have been enlarged. Three new fields have been added.
– The lease agreement with the golfers expired and we still could not agree on a new contract – therefore you have to until further manage the golf course for agriculture.
– At the golf house, provisionally an LS Academy established here can LS players sharpen their senses – it should be too hard, there is on the other side towards recovery at the spa.
– Cows and sheep can now be supplied with water. Chicken with water and wheat.
– Can on the Platinum Xtreme VII are four biogas plants found at two (BGA BGA North and South) is as before and unload chopped grass. When Watermills AG: barley, wheat, canola, and corn. When freight station: beets and potatoes.
– For liquid and solid manure, there are sales opportunities.
– The Watermills AG operates three water mills on the map each watermill has an unloading point. The selling prices for all three are the same, therefore it in the PDA as an indication under the name mill.
– All fields are plowed and fertilized – so go immediately with the drill going.
– 5 Farm Barns (the black barns) can be found on the map – these barns have a double function grass / straw is beamed into the feed store – you can refer to the Kuhn SPV again. Bales are sold directly.
– At feed stores, the tarp moves up to 1 million – with a wagon full you can see there’s not much.
– The unloading of the food warehouse is located between silo and feed stores.
– When there is a dunghill manure Beamer – here is the manure to the storage beamed.
– All that is loaded at the freight depot on the trains coming in the farm silos. Wheat, barley, maize and oilseed rape can be recharged at the court. Silage can be found in feed stores in cow shed and feed it to the cows.
– 33 original vehicles are built as a mod in the map and facilitate greater loading capacity by the work on the map. Are the three – Deutz Drescher it even in the Xtreme version.

Authors: Giants Software, Askari, Ganelcer, Eifok-Team, WayneischGeld, Fatian, Marhu

DOWNLOAD 166 MB

Schluckes Map v 1.0

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– The I3d. has 28.6 MB
– All fields are owned and appointed
– 246.4 acres of farmland on 14 fields of 8.8 – 26.6 ha size
– 2 large meadows
– Large fleet
– BGA with 4 large silos with capacity 1.200.000l
– Traffic + Milk Truck
– Cows and sheep
– Spinning
– Mudholes
– Cereal AG with 3 stations for sale: wheat, barley, rape, maize, potato, sugarbeet, manure, liquid Manure, silage, grass windrow, wheat windrow, barley windrow
– Watermod installed permanently
– Small pond for Watermod
– Wither is off

Authors: Schlucke, Belarus MTS 50, Gungnir

DOWNLOAD 126 MB

Farm Central v 2.0

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– FCmap.i3d file is at 28MB
– Six fields and 4×6.25ha 2×13.75ha
– Wither is switched off
– Sell two points
– All animals
– Milk truck does its run at 7am and 6pm
– BGA (still has large capacities)
– Wool and egg sell points at the farmhouse (will change it in next version)

Authors: Tiago Piloneto, Aerocool1, Trekkerbodo

DOWNLOAD 80 MB

The Castle Walls FINAL

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– All movable gates can be permanently connected
– More distance between the bushes to the field
– Increased area at the station (even with multiple trailers unloading must work now)
– New grain silo
– New fertilizer / seed / tank shed with movable gates
– Ablade implemented at the mill
– BGA and Tanke redesigned
– Small changes to the farm itself
– Eggs on sale at the station tower
– Ball sale in the dugout next to the sheep trough
– Unloading changed (now about to go)
– Additional point of sale at the mill for wheat and barley
– Water can be found almost anywhere on the stream and the fountain next to the house
– New Castle ingredients
– Teleport trigger on the wall and the gate house
– Altered Mapgrenzen
– Altered grass texture
– Modified tree texture
– Traffic

Author: Mourice

DOWNLOAD 102 MB