MrFox Customs Tractor v 1.0 MR
The tractor also includes many functions, you can open the hood or even entirely remove, the doors can be opened and grow Terra tires. One can grow sun grid (seen at eg. Niva SK 5)
and blinkers / working lights turn on. The tractor is fully animated, the engine cooling fan pulley and injection pump drive are animated Drehzahlabhänging, also all of the drive shafts with universal joints are animated.
A special feature for realists is the Pendelbare joint can to compensate for uneven the rear commuting what is realistically represented also at the knee joint.
The three-point car is also like the tractor fully animated, an optical “treats” is the drive mechanism of the trailer on the animated PTO. Since the trailer has no gearbox and the PTO shaft rotates in one direction only is it
Realistically, only when the PTO eg. is disconnected when reversing, which is also realistic thanks to the ImplementLinks script fails.
The tractor has further Realexhaust the scripts and in the MR version of the gear shift model Eicher.
I note please that there may be problem with the three-point car, just in the MR version. Thus, the tractor, the trailer is not (script technical) I was able to “testvehicle”
Command that is necessary to adjust the hydraulics in MR, do not apply!
The camera rotation is animation for the inner camera, the purpose is quite simple. Who is playing with the steering wheel or joystick controller knows the problem, especially in the Interior
the camera rotates very slowly on the directional pad, then it is very annoying to always quickly grab for the mouse, for example. during hard driving on the silo.
I have therefore set the animation to a button on the steering wheel so I can “turn” always quick with something.
The tractor has no Manual Ignition script as I and most I know use the automatically installed in all vehicles the version.
Sounds: maxatvs (Youtube), MrFox
Scripts: Sven777b, Manuel Leithner, PeterJ, modelleicher, face, fendtfahrer(95),
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