Search Results for: placeable

Ls Production Billboard v 1.0

Ls-Production-Billboard-v-1.0

Authors: Matti1607, TheFendtVDriver

DOWNLOAD 254 KB

Tannenhof v 1.1

Tannenhof-v-1.1

– Inserted at Tannenhof particle system for Rueben and potatoes on conveyor belts charging
– Removed by popular request on the horse stallion Sound
– Created at Tannenhof in Kuhweidebereich once more open area for Placeable objects
– Created at Tannenhof connection with a drive through bridge from pigs to cows
– Created Abladepatz compound feed for cattle in the drive-through area of the corn barn once more is superimposed
– Rotated at the Agricultural Machinery Store Places and extended the house for more space when buying and to link up large machines
– When the goods station Missonsschuppen tested and endtrigger slightly offset
– Barriers trigger easily adjusted for better function
– Wool range collector for automatic pallet storage of wool from Marhu is installed
– Field 4 is really not intended for Helpers – possible use as grassland meadow
– The signs of the map is moved first because it is more exciting to play without and after some
anyway then everything is known otherwise questions will be answered
– Fruit texture are there exchange slightly more original texture and desires are very different
– Fleet changed

Author: Sir Vicmon

DOWNLOAD 139 MB

Crazy Country Special v 1.3 A

Crazy-Country-Special-v-1.3-A

Update v 1.3 A
– Errors in the selling prices fixed (you will now no longer the state sucks)
– Traffic lights and harmonize with each other now
– Traffic is now running on all roads (except the road to the BGA)
– Food storage rebuilt – removed compound feed, straw bunkers added, each straw type has its own place now.
– Added new Hofausfahrt in the West
– A place for your placeable building was added (behind the sheep pasture)
– Manure storage on the farm added (behind the feed store), dung level is displayed in the PDA
– Spelled, oat and rye straw can then be tilted in the Alligator (BGA)
– Sound range from chicken coop reduced
– Fixed a small bug PDA map (there was grain mill instead AG since)
– New field added starting with rape
– At the dairy thats a small Flicker Street has been fixed
– Fixed the grain AG, the floating road sign
– In box 7 3 trees floated about 30cm above the floor
– Exchanged oats, millet and rye Distance texture for Saatstufe

Author: mfg mngrazy

DOWNLOAD 180 MB

Andres Kanal Map Multifrucht v 2.9

Andres-Kanal-Map-Multifrucht-v-2.9

– Added is a new fruit soybean
– Pig
– Butcher
– WaterMod v 3.0
– There were some changed textures
– Conveyor belt for the manure pile on the animal farm
– Store vehicle moved to the industrial park
– Tried the roads as much as possible to adapt
– Added is still a waterworks
– Some space left in the yard for Placeable objects
– Next to the building there are two further courtyards with small footprint
– The silos on farm animals now have both a capacity of 1,200,000th

Authors: Tessmann85, Ganelcer, Ekkehard, LWS Terminator

DOWNLOAD 210 MB

Mixing Station v 1.0

Mixing-Station-v-1.0

This is a placeable mod, it requires no installation with the GE
With the mixing station can be as prepared as a feed mixer, feed for the cows
But in larger amounts, since you can fill them with full trailer loads
The three storage silos shall be filled with silage, hay and straw (50t each) then per hour produces 10t mixed feed to the mixing tank is full, this summarizes 100t compound feed, which can be picked up with a trailer and fed to the cows.
The silos have 3 analog level indicators, in addition, the exact levels will be displayed in the cabinet in the help text.
The indicator lamp shows:
– Red flashing = a silo is empty
– Flashing yellow = mixing tank full
– Green = everything is OK (it is produced)

Author: Marhu

DOWNLOAD 3 MB

Silent Valley v 2.0 FINAL

Silent-Valley-v-2.0-FINAL

– Country of Trade PaPa was installed
– Standard Fruit
– Growth time original
– Border Grass to all fields
– Already fertilized all fields
– A total of 11 fields, of which 4 are already ready to harvest in farmer owned
– Agricultural machinery dealers with opening times (07:00 – 20:00 clock open)
– To helper and Courseplay users to allow all trees without Colli a better gameplay
– Foliage Layer installed and 2D trees as a stopgap
– Many objects without Colli
– A major portion of the edge of the road is mähbar
– Size of the fields between about 0.6 and 3.5 acres
– Taken from the original game box prices
– 3 medium meadows
– 2 outlets, Farm Shop, free country trade
– Agricultural Machinery
– 1 yard of total livestock (cows, sheep, chickens and pigs nearby)
– Installed two small neighboring farms as decoration (involved in the transport missions)
– Adapted transport
– All transport emissions start at Farnshop or on vacant land commercial
– Road Construction Kit v 3.0
– Outsourced manure intermediate storage
– Traffic adapted, adjusted milk truck
– Campsite with swimming pond and a small waterfall
– Cow Water Mod v 3.0 installed
– Map Silo Band the dunghill / cowzone and pig feed storage and installed
– Space for placeable objects on the farm
– Straw power plant installed
– Adjusted fermentation time of the BGA silos and silo / cowzone player friendly
– Ground textures installed
– BGA has two silos

Authors: Bandit, wohlstandskind, Fatian, PaPa, marhu, BigM, bluebaby210, fin050808, Börndi, Bergi2001, Manuel, ZeFir_POLAND, mailman

DOWNLOAD 127 MB