Search Results for: baler
John Deere 864 Premium v 1.1 MR
John Deere 864 Premium More Realistic Baler
Authors: GIANTS, JoXXer, AzoaX, Freddys 864, BJR-Modding
DOWNLOAD 15 MB
Kuhn LSB 1290 iD
Simple technology that produces rock-hard, super-dense and well-shaped bales characterizes KUHN LSB balers. With a bale chamber dimension of 120cm width and 80cm height on the LSB 1270 or a various bale height of 80/90 cm on the LSB 1290 KUHN LSB balers provide flexibility. Thanks to unique innovations such like Integral Rotor and Power Density the KUHN LSB balers are made for their purpose; baling without compromise. Unique on the LSB balers is that they will bale all various crops such like silage, hay, straw, alfalfa, maize straw and even hemp without any additional changing’s. Where crop cutting is require the OmniCut cutting device will do the job. All main intake functions are protected by cam clutches to provide maximum security and efficiency. After the crop is gathered and pre-compressed in the pre-chamber, the crop is moved upwards into the bale chamber in front of the plunger. Reaching its pre-set length the bale is secured by 6 twines knotted by the patented TWIN-STEP® Knotting system. All LSB models are ISOBUS compatible.
Features:
– All textures have been altered for performance along with changes to make it the 1290 and not the 1270 it once was.
– The model is pretty much the same though added an image file with a picture of a fan and bale mover to the rear for more detail as originally this was left blank.
– This model now benefits from a full intake and working dust particle system, the particle system has a small delay for when the collector is raised or switched off, this so the dust particles continue.
– The wheels are taken from the original krone and are set up in the XML for rear steer.
– Weight and physics
– Auto counting bales with Kuhn designed HUD, to close work mode, press X and the last one or two bales will evacuate.
– RPM – Enter work mode and turn the pto on, this will raise the RPM level up.
– This mod has full lighting using proper light decals as well as some coronas
– Bales have been modified from the standard ones they once were, They have a new model and have been set up similar to the quadrant ones.
– Fruit Types: wheat_windrow, barley_windrow, dryGrass_windrow, grass_windrow
Authors: Daniel11, Xandl1, Petorious, Decker
DOWNLOAD 5 MB
Laverda LB 12.70
With this quad baler you can press straw and hay into bales
Authors: Giants Software, tiger1234, bertram-79, SMLS2013, mod-scheune, Cynek96
DOWNLOAD 1 MB
Universal Scheme Overlays v 2.0
For all those for whom the original small square pattern overlays are too boring and also have no desire to make a new scheme for each trailer, offer you some universal scheme.
Until now included are:
– Installation Instructions
– 2 Balers
– 2 Balle Trailers
– 2 Spreader
– 1 Beet & Potato harvester
– 1 Cultivator
– 1 Frontloader with 5 attachments
– 1 chopper with cutting
– 1 Drescher with cutters
– 1 Loading Trailer
– 1 Manure spreader
– 1 Plow
– 1 Rake
– 2 Silage Trailers
– 1 Liquid manure
– 2 Sowing machines
– 2 Field peaks
– 1 Tedder
– 2 tractors
– 3 Different Trailers
– 1 Header Trailer
Author: Escymo
DOWNLOAD 121 KB
More Realistic Game Engine v 1.2.1.30
– Add the Real Mower Working Speed Limit parameter for Realistic Mower (speed limit in kph)
– Apply the correct Liter Per Sqm for Non MR Combines too. (especially for Chaff output where defaut combines multiply the input fruit Liter Per Sqm by the Output Fruit Liter Per Sqm)
– No more Warning in the log trying to get the fill type info of unknown when loading a savegame with an autostaker filled
– Removed the possibility to set a speed level when the engine is off (by using the manual ignition mod)
– Better support for manual ignition (engine outdoor 3d sound)
– Not MR shovel are no more able to interact with bunker silo (for chaff)
– Added 2 new parameters to allow disabling the interaction with bunker silo (for chaff) for MR shovels: Real Shovel Enable Unloading In Filling State Bunker Silo and Real Shovel Enable Loading In Filling State Bunker Silo
– Added Czech translation to MR engine
– Real Ballast specialization now saves the current mode within the savegame
– Added pig fill type
– PDA displayed prices are no more the IRL one what you see is what you get now
– Possibility for map maker to add a Realistic Start Settings.xml file to their map to define price balancing factors
– Fix the reverse sound playing in T1 transmission mode, when switching to forward direction without moving
– Added support for carrot and onion fruit type
– Added the self real Reverse Driving Mode Engaged parameter to Realistic Steerable class to support Reverse Drive Mode on some vehicles (example : fendt, valtra, mb-trac)
– Added the yOffset attribute to the vehicle size parameter. It allows setting an additionnal yoffset when the vehicle is bought so that it doesn’t tip over (especially useful for mod that don’t have their center pivot point set to the ground plane level in Giants Editor)
– Crop field is now multiplied by 1.5 when fertilized (same fertilized yield as before, but increased un-fertilized yield)
– Real Ballast specialization now handle flotation and gripfx change if needed
– Default transmission mode is now T3
– This is now possible to specify a specific friction factor in field for each map
– Silage price revised (more valuable)
– This now possible to specify a specific silage price multiplier (can be defined for each map)
– Combines can feature and display losses (see default grain combines harvesters as example)
– Mixer wagons now use proper uncompress ratio when mixing bales (you don’t get the same filllevel anymore, but rather the same weight) and so, this is easier to achieve the right proportion using the default balers
– New specialization Realistic Enhanced Round Baler allow different sounds to be played while baling and feature an auto mode for opening/closing the door
– New default vehicle type Round Baler Enhanced
– New Ai Turn Radius computation (less miss spot with trailed implements)
– Lower default rolling resistance for vehicles
– Realistic Tool now handles badly modelled implements
– Autostackers now support bales coming from other mods use a baletype of this form (the same as in the savegame file)
– Adjusted windrow fill type prices. Selling windrows (bulk straw, grass) is now more rewarding
– Fix a bug in override Foldable.lua to stop the hydraulic sound if the vehicle is active but not controlled by the player
– Revised grass_windrow price
– Fix a bug in override Animated Vehicle.lua to stop the hydraulic sound if the vehicle is active but not controlled by the player
– Reset the render Text properties in the Realistic Steerable class to avoid messing up text rendering of other mods that don’t specify their own parameters
– Default MR engine price multiplier 4 in hard mode so that the gameplay is still well balanced in normal when playing on Westbridge Hill
– Hired workers now take into account losses when combining
– Milk price and production revised
– Cows TMR and straw consumption modified
– Implement steering axles now work when attached to the front of the tractor too
– Reduced hired worker target speed so that it is now less competitive compared to real players
– Polish translation by Ziuta
– New Real Vehicle On Field Rolling Resistance Fx to allow modder setting a greater difference of rolling resistance between road and field (default value = factor 2). Exemple: can be set to 7-8 for a truck (on road rr = 0.007, in field = 0.055)
– Realistic Ballast now handles hidding part (showind and hidding parts => you can use the visible parameter and set it to false. Example: when using the realBallast class to handle row crop, normal wheels and duals => you have to hide the normal wheels when you set the row crop mode)
– Default global price balancing = 1 (4 for West Bridge Hill or default Hagensted or any DLC map)
– No more overriding of the Mower Area Event.run Locally
Authors: Giants, Dural
DOWNLOAD 221 KB







