Bizon Rekord Z058 + New Crops
– Rebuilt for Patch 2.0 + without changes only work on patch 1.4
– Includes a combine harvester
– Growing basic + oats, poppy, sunflower, rice, soybean, triticale
Authors: PowerLsBack, VOYAGERME, DAWIDER98, roller90, Pavson69, marcello1942, asd4, Fumski, cebula1234, Edzio021
DOWNLOAD 31 MB
Game Play Mod
This is a very simple “script” mod that is only visible in the shop screen.
With this mod, there is now a limit when buying equipment.
You can’t buy the bigger equipment if you don’t own a given acreage.
Moreover, the average field price per ha has been revised to allow player buying new fields more often.
This mod should work with any map, and is mp ready too.
Fixing the “problem” that you work the same field over and over and over again to make money. (the game should be less boring that way)
This is a nice addition to the “more realistic engine”, but it works with “normal” FS13 too.
Author: Dural
DOWNLOAD 24 KB
More Realistic Game Engine v 1.3.36
New in this version:
– Masses on the wheels are not computed from spring extension anymore (only with Giants patch 2.1 final). We are getting the value directly from the nvidia physx engine. (more accurate and more reliable)
– Added spanish translation
– Fixed some bugs and make the “mr engine” more suitable for “manual gear box” transmission
– Changed the “name” of the “mr engine” in the “moddesc.xml” to “AAA MoreRealistic game engine” so that the “mr engine” is always the first mod to be loaded when playing in multiplayer
– MR v 1.3 supports Giants patch 2.0 again (retro compatibility)
– Support “gsVehicleReloadFromXML” console command
– Added missing sell price and density for “rye_windrow”
– Set the default multiplier for “pig” and “beef” to 1
– Hired workers consume fertilizer in hard and normal difficulties.
– Engine brake force adjustement with the new fixed ratio gearbox (realEngine)
– At very low speed, the actual speed computing has been replaced (at low FPS, this was a real problem since the “mr engine” was provided with a non-zero value when the tractor was not moving)
– Some tweak of the AI Tractor: lower the implement a little before on the headland, turn the steering wheels even when not moving
– Some tweak of the autoparkbrake behavior
– Progressive sowing machine filling speed (about 5s to achieve “full” speed when filling the seed tank)
– Fix the bale “huge” price problem when playing on a map with a station accepting “hay_windrow”
– Fix the speed limit warning message not visible client side when playing mp
– “realAiWorkingSpeed” parameter available for implements. (to “force” the AI wanted speed)
Authors: Giants, SFM-Modding, Xentro, Dural
DOWNLOAD 4 MB
In Game Menu Enhancement v 3.5
This mod expands the menu for the fruit and growth status and shows all existing fruit to
There are a few adjustable options such as the number of columns, font size, spacing between lines and which fruits should not be displayed. In the ZIP file is a corresponding “Read mich.txt” in various languages available. As usual, simply drag the mod in the modfolder
Authors: BlueTiger, Team-SUB7, Madjack, mor2000, Aerox1939, Modsauger
DOWNLOAD 60 KB