Maps

Rottal Map v 6.2

Rottal-Map-v-6.2-1 Rottal-Map-v-6.2-2 Rottal-Map-v-6.2-3

– Large main courtyard and five small courtyards with grain storage and pig or fattening calves
– New cultures: carrote, onions, rye, oats, spelled, sunflower
– There are waiting to start the game 38.6 hectares of arable land to be farmed
– There are about 3/4 planted
– Rotting is turned off
– Cow pasture increased
– Built pallets Collector
– Made minor improvements
– Textures fail us
– Clip Distance improved

Author: mscy

DOWNLOAD 265 MB

Kazakhstan v 1.0

Kazakhstan-v-1.0-1 Kazakhstan-v-1.0-2 Kazakhstan-v-1.0-3

The available agricultural land consists of 205,000 square kilometres of arable land and 611,000 square kilometres of pasture and hay land.
In 2003 Kazakhstan harvested 17.6 million tons of grain in gross, 2.8% higher compared to 2002. Kazakh agriculture still has many environmental problems from mismanagement during its years in the Soviet Union.
Very big map for very big technique with large fields.

– Manure mod
– Alternative tipping
– Milk truck
– Only cows
– Traffic
– 6 buyable fields

Author: Kazura

DOWNLOAD 152 MB

Hagenstedt Modified 2013 v 4.1

Hagenstedt-Modified-2013-v-4.1-1 Hagenstedt-Modified-2013-v-4.1-2 Hagenstedt-Modified-2013-v-4.1-3

New in 4.1 version:
– Oil Change Failed to start a Fremdmap resolved
– URF Seeder specialization is now also supported
– Status has not changed at oil change so that the engine can not read start
– Used Low Poly foliage in the trees
– Chain link fences exchanged Low Poly models
– Waschbuersten exchanged at the car wash against Low Poly models
– Water Planning edited by Hofteich, especially version 3
– Installed platform access for pedestrians
– Made Grimme Maxtron and Tectron buyable again
– Bulk storage model and replaced by 2 places extended ( chopped + compound feed )
– Revised Plan, signs, digital displays of the bulk warehouse
– Display of the scale display when leaving the balance is now hidden properly
– Grimme potato Leger (12 heron) could not be guided by the AI ​​korrket
– Large silo adjusted slightly
– When refueling a fuel trailer can now cancel the refueling
– Supplied with variable Trailer Body will now work properly
– Extends Digital Siloanzeige and replaced on the card partially
– BGA installed
– Fixed error of the Schlüter from the Classic Pack respect washable error

Authors: Giants, TMT-Team, Marhu, skydancer, Bummi-Brum, lecra, Ifko[nator], Der_Nik, BigM, BlueBaby210, Richi-3, Kolbenfresser, frisco0177, Ganelcer, THP1985, mailman, Marc85, GE-Mapping, Feldhamster232, iacappo1977, KundSModding, honclik, Treckkerbodo, Manu1993Profi, Enercon, zefir_poland, martinbigm500, ClaasHof, ls-ecofarming, mote454, Thuruk, wellano920, burner, sewi123, uploader123, MX11, blackburner, SFM-Modding, Modelleicher, FSM-Team, Sandgroper, Schwacki, EasterEgg

DOWNLOAD 428 MB

Orchard Farm 2013 v 1.0

Orchard-Farm-2013-v-1.0-1 Orchard-Farm-2013-v-1.0-2 Orchard-Farm-2013-v-1.0-3

– One small contractors yard with a couple of sheds and a diesel tank
– Then the main farm where you start off, with all crop storage sheds, silage pits, seed, fertilizer and diesel is
– Then off to the cow farm where there is a silage pit, dung, slurry and where you feed your cows and sheep
bed your cows in the cow shed to the right hand side
– Then off to the merchants where you can get seed and fertiliser, sell your grain and your spuds and sugarbeet in the same place
– The BGA is also there, so if you have to much silage in your pit you can cart it there and sell it and get a good bit of money for it
– Then off to the brewry in the village in behind the pub you can also sell your crops there too
– You can get diesel at the petrol pumps at the village
– No traffic
– Milk auto sells at mid night
– Crops dont weither
– You own all fields
– Chickens are in the village in the carpark so get the eggs there and sell them at the farm shop
– Sell wool at the merchants in the 1st shed to the left between the yellow lines
– All the help triggers are at the farm shop
– You have starting vehicles so you can start off harvesting fields to get money

Authors: Taz 5, NI Modding, Giants, Fatian, LwFarming, ZEFIR, SteveC, Sandgroper, Neurotek

DOWNLOAD 126 MB

Overbury Farm v 1.0

Overbury-Farm-v-1.0-1 Overbury-Farm-v-1.0-2 Overbury-Farm-v-1.0-3

Overbury Farm is a British arable farm

– 1 Yard
– 1 Sell point
– 1 Farm shop
– 10 medium/large fields
– Village
– Main road
– Traffic
– Default vehicles
– Boggy ditch running through the map
– Extended growth times, time faster mod is needed
– This map is for arable farming only
– Store grain in the grain dryer
– Store beet and potatoes in the root crop sheds behind the grain silos, Potato in left bay, beet in right bay
– Fertiliser, Spray and Seed next to root crop store shed
– Sell all products at the farm shop
– Vehicle reset is in the farm yard

Authors: Chris_7710, NI Modding, Petorious, Sotillo, Stianby, WorldBuilder, Sandgroper, Neurotek, Deutz Fahr UK

DOWNLOAD 61 MB

Julicher Borde v 1.0

Julicher-Borde-v-1.0-1 Julicher-Borde-v-1.0-2 Julicher-Borde-v-1.0-3

– Power lines
– High voltage lines
– Trees
– Bushes
– Fences
– Houses
– Sugar factory
– Street Signs
– Rock
– Water
– Wind turbines
– About 80 fields
– Wither is off

The launch vehicles include:
– 2 Deutz TTV430
– Deutz 5465H
– Deutz TTV430 Care Wheels
– Deutz Cutter 5465H
– Weidemann 4270CX100T
– Grimme KS75-4
– Grimme SE75-55
– Grimme Rootster 604
– Grimme BM300
– 2 Krampe BBE500
– Amazone ZAM1501
– Bergmann M1080
– Garant VE8000
– Amazone AD-P303 Super
– Cutting unit carriage
– 2 Weights

Authors: bestmod, Trekkerbodo, Kolbenfresser TMT

DOWNLOAD 176 MB