Silent Valley v 2.0 FINAL

Silent-Valley-v-2.0-FINAL

– Country of Trade PaPa was installed
– Standard Fruit
– Growth time original
– Border Grass to all fields
– Already fertilized all fields
– A total of 11 fields, of which 4 are already ready to harvest in farmer owned
– Agricultural machinery dealers with opening times (07:00 – 20:00 clock open)
– To helper and Courseplay users to allow all trees without Colli a better gameplay
– Foliage Layer installed and 2D trees as a stopgap
– Many objects without Colli
– A major portion of the edge of the road is mähbar
– Size of the fields between about 0.6 and 3.5 acres
– Taken from the original game box prices
– 3 medium meadows
– 2 outlets, Farm Shop, free country trade
– Agricultural Machinery
– 1 yard of total livestock (cows, sheep, chickens and pigs nearby)
– Installed two small neighboring farms as decoration (involved in the transport missions)
– Adapted transport
– All transport emissions start at Farnshop or on vacant land commercial
– Road Construction Kit v 3.0
– Outsourced manure intermediate storage
– Traffic adapted, adjusted milk truck
– Campsite with swimming pond and a small waterfall
– Cow Water Mod v 3.0 installed
– Map Silo Band the dunghill / cowzone and pig feed storage and installed
– Space for placeable objects on the farm
– Straw power plant installed
– Adjusted fermentation time of the BGA silos and silo / cowzone player friendly
– Ground textures installed
– BGA has two silos

Authors: Bandit, wohlstandskind, Fatian, PaPa, marhu, BigM, bluebaby210, fin050808, Börndi, Bergi2001, Manuel, ZeFir_POLAND, mailman

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