MIG Map Made In Germany Celle Region v 0.74 BETA

mig-map-3 mig-map-2 mig-map-1

1: Preface
Another ending story of my hand … After over a year of construction and several hundred hours I’ve sunk into the project, I can hand over with joy the beta version of my MIG Map MadeInGermany Celle region you today. 1,600 acres area with over 700 acres of arable land spread over 120 fields are available for purchase for just under € 30 million ready.
Have begun in January 2012 to digitize my home with appropriate templates from Google Earth. Starting today, you can test and give feedback times properly use the map ..
‘ve Now seen almost every square meter determined three times already  and I know the reality here, I’m a little unhappy because I often got done as it really is and the differences bother me … Clearly you will all be so noticeable because the area is not here you do not know, so you have to believe in it and now beta testing, because the project will still be here as my other never finished and there is a bunch of other versions.
I tried to make the map as performant as possible. Therefore, there is no Collis and no 3D Huge forests.
2: Story
Unfortunately, Bauer Hansen passed away … You have now successfully manage court further object Hansen. At the beginning you get Hansen’s average fleet, buildings and a few animals. You are about 20 fields (the same who operates the farm and in real terms). The aim is to run the business successfully and to acquire all the lands to the value of ~ 25 million euros.
The goal is to pay back the loan and buy all the fields on the map. The total investment is expected to be with new machines at about 35 million euros at the end.
Have tried to make the map as performant as possible. Therefore, there are no collisions.
The Mapobjekte etc. Can you cannibalize like and use as long as you do not forget the credits.
I wish you lots of fun times on the Map
3: Integrated mods
– Fox Güllefass washable, suitable for water
– Wassermod for cows
– Waterworks, you can pick up water
– Slurry interim storage, the trigger can be loaded and unloaded
– Claas Mega 218 Drescher Pack Washable
4: Keyboard Layout
Key U Claas Mega steering wheel lock
KP 0 Switch Mapviewer
5: Technical Specifications
Construction LS11 +13 over 500 hours See (W.I.P)
1600 hectares of total ~ 700 HECTARE arable land
Map.zip Size: ~ 70MB + 30MB mods
I3D: 39MB (639532 rows)
Vram: According to editor: ~ 320MB
6: Additional download files, list fields, save games and tutorials
– A list box with price and acres in Office format (enclosed)
– A PDA image assign the building (included)
– A current savegame with fill levels for beta testing (included), can be started from version 0.73 without a savegame, you always start a new game with an average fleet and about 20 fields.
7: Planned for the next version
Village 2 and Village 3 expand with real farms and houses
“All” textures are not changed, of objects and fruits, etc.
Real buildings and entire villages
Economic cycle
New beet factory
More 3D trees, hedges. Details held for Panorama
Purchasable BGA, manure storage
Removing signs
Chicken coop
Real big apiary in village 4
Real nursery
Other types of fruit
Wood ForstMod
Verodorren disabled (done v0.71)
Crap interim storage
Everything else will give it to good features
8: Known also optical errors
– Straw bales are difficult to intersperse
Replace Dummiegebäude quickly –
– Check all the roads and paths Grass
– HUD icons are displayed incorrectly in the PDA
– Purchasable fields have problems, please tell where field number. …
– WasserMod please remove from your modfolder is indeed permanently installed. Otherwise, you possibly fault with the plane
– Hofsilos and outdoor silos can see no silage v0.73
A little tip for bad bugs ingame:
Modfolder empty and only the mods from the pack inside. Then delete the inputBinding.xml and then the shader cache folder, the two of them re-create at game start. Are in the same folder as your modfolder.
If you still have problems then available, please post here in the error log collection
9: Recommended Mods
Autosteer, see ModHub (better cornering)
Mapviewer (included)
10: WIP project thread, your feedback and Fehlermelungen
“Here are the complete never-ending story”
In the logbook entry “error collection” you can write something even notice. Please do not discuss in the comment section problem here.
11: Modding:
– One should possibly adjust the fuel consumption of the machines on the map. As a rough template we have missed the Fendt 936 following xml entry. 0.0018
12: Savegame:
– As of v0.73 you can also start without savegame and have machinery and fields.
– Your savegames should continue to run, but it is possible that your silage silos and manure silos are empty because I have changed this.
With a few tricks you can but your savegame data and statistics always save and take over. But the description is some basic knowledge ahead, and is useful for example the program notepade + + for a better overview.
3 with the most relevant files in the savegame folder are careerSavegame.xml / economy.xml / vehicles.xml, all important settings here are available virtually.
– Career savegame: Here you can see in the second line as some adjust as Money / Money and much more, statistics, game time, etc., Google will certainly help you because what meaning. Below you will find your Farmsilo levels, you can easily 50,000 times purely cheating in wheat  Manure and liquidManure have to my knowledge no longer function in LS13, since these values are now in the vehicles.xml.
– Economy.xml: Here are example stored below the line your field possessions at the end of each field line can be from “false” to “true” position, so yours is the field after the game starts.
– Vehicles.xml: Here all your machines, including statistics are stored as hour meter, fuel consumption, etc., and also the silo filling levels are stored here. If you get something dealt with it, it is a light of its machines a savegame to the other transfer, because it bothers me personally if you ever lose its miles and hours of operation.
Then there’s the fruit_density.grle, here all your fruit varieties are saved, the file can be converted by GRLE Converter into one. Png and replant with an image editing program quickly fields. The same applies to the cultivator_density.grle, here your plow, cultivator, saturated textures are stored, so where what is on which field.
You can also unzip the map, fruit_density.grle danndie from your savegame in the MAP01 copy and overwrite the existing folder, then hull lances in the editor as desired, and then save the fruit_density.grle pack out of the MAP01 folder in your savegame folder.
13: update history:
28.04.2013 Changelog v0.74 beta:
– Farm and field repair silos, silage can be found again
– Terrain and fruit fixes
– Claas Mega reworked, new hp etc.

Authors: Bullgore, KretersIsland, Pille, Illuminated, Skydancer, Maurus


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