Door Trigger v 1.0
Shifts are possible in all axes and rotation around any axis (the standard Barrier trigger only allows rotation about an axis). These displacements and rotations can be combined.
This allows most types of doors to build together.
The doors can then be in the game by pressing a button or open upon approach, depending on the setting in GE.
The script must be integrated into the map, a brief tutorial is included. A few examples also.
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